Programming in Tinkercad

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Switch-Case to change through colours or modes

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First Working Iteration

                        
#include < Adafruit_NeoPixel.h>

    #define BUTTON_PIN   2    // Digital IO pin connected to the button.  This will be
                            // driven with a pull-up resistor so the switch should
                            // pull the pin to ground momentarily.  On a high -> low
                            // transition the button press logic will execute.
    
    #define PIXEL_PIN    9   // Digital IO pin connected to the NeoPixels.
    
    #define PIXEL_COUNT 16   // number of neopixel (change this accordingly)
    
    // Parameter 1 = number of pixels in strip,  neopixel stick has 8
    // Parameter 2 = pin number (most are valid)
    // Parameter 3 = pixel type flags, add together as needed:
    //   NEO_RGB     Pixels are wired for RGB bitstream
    //   NEO_GRB     Pixels are wired for GRB bitstream, correct for neopixel stick
    //   NEO_KHZ400  400 KHz bitstream (e.g. FLORA pixels)
    //   NEO_KHZ800  800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
    Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
    
    bool oldState = HIGH;
    int showType = 0;
    
    void setup() {
    pinMode(BUTTON_PIN, INPUT_PULLUP);
    strip.begin();
    strip.show(); // Initialize all pixels to 'off'
    }
    
    void loop() {
    // Get current button state.
    bool newState = digitalRead(BUTTON_PIN);
    
    // Check if state changed from high to low (button press).
    if (newState == LOW && oldState == HIGH) {
        // Short delay to debounce button.
        delay(20);
        // Check if button is still low after debounce.
        newState = digitalRead(BUTTON_PIN);
        if (newState == LOW) {
        showType++;
        if (showType > 9)
            showType=0;
        startShow(showType);
        }
    }
    
    // Set the last button state to the old state.
    oldState = newState;
    }
    
    void startShow(int i) {
    switch(i){
        case 0: colorWipe(strip.Color(0, 0, 0), 50);    // Black/off
                break;//keep
        
        case 1: colorWipe(strip.Color(255, 0, 0), 50);  // Red
                break;//keep
        case 2: colorWipe(strip.Color(255, 165,0), 50);  // ornage
                break;//keep
        case 3: colorWipe(strip.Color(255, 255,0), 50);  // yellow
                break;//keep
        case 4: colorWipe(strip.Color(0, 255, 0), 50);  // Green
                break;//keep
        case 5: colorWipe(strip.Color(0, 0, 255), 50);  // Blue
                break;//keep
        case 6: colorWipe(strip.Color(128, 0, 128), 50);  // Blue
                break;//keep
        case 7: rainbow(20);
                break;
        case 8: rainbowCycle(20);
                break;
        case 9: theaterChaseRainbow(50);
                break;
    }
    }
    
    // Fill the dots one after the other with a color
    void colorWipe(uint32_t c, uint8_t wait) {
    for(uint16_t i=0; i<strip.numPixels(); i++) {
        strip.setPixelColor(i, c);
        strip.show();
        delay(wait);
    }
    }
    
    void rainbow(uint8_t wait) {
    uint16_t i, j;
    
    for(j=0; j<256; j++) {
        for(i=0; i<strip.numPixels(); i++) {
        strip.setPixelColor(i, Wheel((i+j) & 255));
        }
        strip.show();
        delay(wait);
    }
    }
    
    // Slightly different, this makes the rainbow equally distributed throughout
    void rainbowCycle(uint8_t wait) {
    uint16_t i, j;
    
    for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
        for(i=0; i< strip.numPixels(); i++) {
        strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
        }
        strip.show();
        delay(wait);
    }
    }
    
    //Theatre-style crawling lights.
    void theaterChase(uint32_t c, uint8_t wait) {
    for (int j=0; j<10; j++) {  //do 10 cycles of chasing
        for (int q=0; q < 3; q++) {
        for (int i=0; i < strip.numPixels(); i=i+3) {
            strip.setPixelColor(i+q, c);    //turn every third pixel on
        }
        strip.show();
    
        delay(wait);
    
        for (int i=0; i < strip.numPixels(); i=i+3) {
            strip.setPixelColor(i+q, 0);        //turn every third pixel off
        }
        }
    }
    }
    
    //Theatre-style crawling lights with rainbow effect
    void theaterChaseRainbow(uint8_t wait) {
    for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
        for (int q=0; q < 3; q++) {
        for (int i=0; i < strip.numPixels(); i=i+3) {
            strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
        }
        strip.show();
    
        delay(wait);
    
        for (int i=0; i < strip.numPixels(); i=i+3) {
            strip.setPixelColor(i+q, 0);        //turn every third pixel off
        }
        }
    }
    }
    
    // Input a value 0 to 255 to get a color value.
    // The colours are a transition r - g - b - back to r.
    uint32_t Wheel(byte WheelPos) {
    WheelPos = 255 - WheelPos;
    if(WheelPos < 85) {
        return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
    }
    if(WheelPos < 170) {
        WheelPos -= 85;
        return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
    }
    WheelPos -= 170;
    return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
    }
                        

The code works by checking for any possible input by a button. If it detects a current from the button, it will cause the case varible to increase in value by one.
The code then changes the output based on the case id. It can change colour or produce a rainbow

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How its wired

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How it looks like